Update: Reflections has been Greenlit!
In Reflections, story mirrors your decisions.
The real-world adventure game from Broken Window Studios is rocketing to the top of Steam Greenlight, having already cracked the top 100 after going live last week. It’s targeting an April release on PC, with a PS4 and Xbox One version confirmed to be in the works.
Reflections‘ similarity to titles like Gone Home and Dear Esther is clear, which developer Tristan Moore acknowledges.
However, Reflections separates itself by giving you more impact on the story, a dimension past titles have lacked, Moore said.
“It’s almost like a personality quiz,” he said. “Your choices say something about where your priorities are.”
The game puts you in the shoes of a young adult getting ready to leave home and start life as an adult. You have until the end of the day to pack your things, say your goodbyes or simply go exploring. The choices you make on how to spend your time will shape the rest of the game through Reflections‘ unique Storyteller engine.
“We’re focusing on actual interactions with the space rather than a dialogue tree or something like that,” Moore said. “It’s an abstract game because it’s not about traditional gameplay mechanics.”
The game allows you a set time to interact with the environment, meaning you can’t do everything in one playthrough. Much like life, you’ll have to make sacrifices, and those choices will define you.
“It’s not the kind of game that waits for you to finish,” Moore said. “There’s a timetable for each act… and the game moves on whether you’re ready for it to or not.”
Reflections uses color to highlight interactions you make with the environment. A black and white scene will fill with life as the story progresses, with a basketball turning orange after being shot through a hoop or a family photo gaining vibrancy once it’s placed back on the shelf.
Continue reading Reflections: Bringing choice to story adventure games