The main character of Deathly, AbstrAKT Games‘s work-in-progress, thinks he can escape death by living in a remote mountain cottage with his loved one.
Alex Uithoven, who runs AbstrAKT with his brother Kyle, says he’s wrong.
“He’s just so scared of all the things that he can’t control in the world, so he puts himself in a situation where he thinks he can control everything in the world.”
Deathly is a 2D platformer with an emphasis on exploration. Although visually similar to Terraria, Uithoven said it’s inspired by a game from his childhood.
“It’s not Terraria in the sense that you can dig up the ground and build,” he said. “It’s more along the lines of classic Metroid.”
He’s designing the game to focus on exploration because that kind of depth something other platformers struggle with. He thinks too many 2D games follow the prototype of Super Mario Bros., only traveling “from point A to point B.”