Gather resources, craft tools, find shelter and survive the night – that’s the typical experience in most creative sandbox games like Minecraft and Terraria. But the sense of danger on that first night is soon forgotten as strongholds grow more and more impenetrable over time.
Dwell: The Drifting World, from Tempe-based developer Brady Welch, adds a new variable to the sandbox equation to keep things exciting: organized player-versus-player combat. The game hit Steam Greenlight on Oct. 25 and, if approved, should be released in early access by early 2015.
Welch, a student at Arizona State University, calls Dwell a creative sandbox MMORPG. While the game is clearly influenced by Terraria and Minecraft, Welch knew the game would need something new to avoid being just another clone.
The X-factor for Dwell, Welch said, is a PvP system that pits entire villages of players against each other in a fight for supremacy.
After surviving long enough to build shelter, players can invite others to build near them and eventually create a village. Players can then build defenses and use the “claim” system to help protect the village further.
“The level of complexity is pretty high in terms of village creation,” Welch said. “You can create your own walls, allow different permissions for players and you can basically have any style of government you want.”