A team of Arizona game developers is hoping to bring esports back to its roots with an indie title aimed at local tournaments and modding communities.
The game is RMF, a movement-based 3D arena title for PC developed in the Unreal Engine and aiming for a fall release. Project manager Austin Shamp said it plays similar to a competitive game of tag.
“The players will be playing high-stakes tag, where one player will be chasing everybody else,” he said.
RMF‘s main game mode has no weapons, which Shamp said emphasizes precision in movement. While team game modes are planned, the primary game type is free-for-all.
“Focusing on movement makes it a lot easier to balance,” Shamp said.
Shamp is working on the game with Alex Reiss – Shamp designs the levels while Reiss handles the programming. The team is looking for at least one artist to handle textures, models and animations, as the game is still using default Unreal assets.
RMF is still in development, Shamp said, and the movement mechanics are taking the most time to perfect. Because there is such an emphasis on movement as a “strong base mechanic.”