The world needs more games like Age of Empires. The series not only required strategic thinking, it taught an entire generation of gamers about medieval history through an engaging story mode. And it did so without the player even noticing.
Kristen DiCerbo, a Pearson research scientist and member of gaming education organization GlassLab, thinks games can be an excellent learning tool. The key to a successful educational game, she said in an interview with Arizona Gamer, is its ability to both teach as well as assess student work.
She’ll try to impart that idea to local game developers Tuesday, April 22, at a kick-off event for the Game CoLab Education Hackathon. The challenge gives participants three weeks to create an educational game that will be judged on its capacity to teach, assess and engage its players.