When Sudoku and crosswords collide, the result is Sketchcross.
The logic puzzle game for the PlayStation Vita from Tempe-based Spiky Fish Games, led by Kendal Cormany. He’s hoping to fill a void in the Vita market for a nonogram-based puzzle game with multiple game modes and a wide array of puzzles.
He said he was encouraged to make the game in part due to the success of a similar title, Picross 3D, for the Nintendo 3DS. That game sold more than 140,000 units in 2010, its first year of release, according to VGChartz.
“There’s a market for this type of game, and there wasn’t a type of game like this for the Vita,” he said.
Sketchcross uses nonogram puzzles, which feature cells in a grid that must be colored or left blank according to numbers at the side of the grid. When complete, it reveals a hidden picture.
The numbers are ordered to correspond with number of unbroken lines of filled-in squares in any given row or column. So a clue of “3 5 2” would mean there are sets of three, five and two filled squares, in that order, with at least one black square between each group.